It would go a lengthy way to create me encounter
I really like operating around with a protect properly secured to my arm and the assurance that I am a bulwark against my competitors. It is not particularly fun that I have to shuck off that execute design whenever they want I want to do anything in Blade & Soul Gold that doesn't consist of 9 or 24 other individuals and computer-controlled competitors. For example, I would really like it if there was the chance of doing the Brawler's Guild as a program, with some type of modify being converted that designed the opposition have less health and fitness but do more harm. The main evaluate could be how well you is capable of doing your effective minimization spinning, much like how a DPS is given the job of doing their harm spinning, all while avoiding the same issues and difficulties of each fight.
It would go a lengthy way to create me encounter more appropriate as a main-spec program in the wider worldof the encounter. However, all that said, I don't believe that Cheap RS Gold is the error for our unique circumstances (to carry it returning to the spark that set this diatribe off). It is but one of several management buttons available to the devs that monitor program harm. Instead, I think the issue is that the devs have created the choice to take it simple and keep program harm far too low at the information, and use Revenge to create up so that there are no essential raiding effects. This may keep aspects on the stage at the macro stage, but for a particular aspect of gamers (anyone who views themselves first and important a tank) there are some very frustrating effects. I really don't think it needs to be this way, we can do better than this.